![]() but in general, no matter how fair the board is, at least one player in a 4 player game will wind up with a sub-optimal starting position. The thing is, a "Fair Board" is merely one that allows all players an equal chance to win. This is especially vital on the 5-6 player map. I've found that after that, you should be able to handle any board that has at least one stone outside the range 2, 3, 11, 12.Īlso, when you move on to randomizing number positions, make certain no 6 nor 8 is adjacent to another 6 or 8, and no number is next to itself. (4b) if two are, swap them with each other (4) no port is touching its own resource. (3) it's may be worth avoiding more than 1 each in the 5's and 9's.† (2) at least one stone is in the 5, 6, 8, or 9. (1) no resource has more than one of 6 or 8 Then, for the next several, use random tile placement and random port placement, with the fixed number sequence, but then swap out a marker so that (And for both senses of only - beginning setup only and only for a few games.) I would advise using the beginning setups only for a few games. Longer Answer: it's pretty easy to generate reasonably fair boards for the starting tile assortment. Short Answer: No, I've never seen such a list. I'm open to any suggestions in this regard as well. We have also experimented with a "drafting" of tiles as we lay them down, with rules about putting too many of the same resource touching, or near a port. Is there a list of user created recommended starting positions for tiles? Perhaps for tournament play? What do competitive players do to ensure variety and balance? I understand that the rules say to place the tiles randomly, but it can sometimes lead to long and boring games. I have found a pretty decent tool for generating random boards, but I find myself flipping through multiple ones that place 6s or 8s next to their respective ports, or place all the clay on 3s, 11s, and the like. "new editions of the game also depict a fixed layout in their manual, which has been proven to be fairly even-handed by computer simulations, and recommend this to be used by beginners" wikipedia I noticed it was mentioned online as well: ![]() Other than that the app works very nice, makes plying very enjoyable and has a nice design.I just bought a copy of Settlers, and noticed that there was a suggested starting layout that is included in the Almanac. What happens if you dive a 6? This must be an obvious mistake that need immediate fixing. Imagine playing a game without a single 6. sometimes, certain numbers are not present at all in the board. It would be nice if they get distributed with at least one hex in between. Players need to press many times to finally hit it right- the random port sometimes are right next to each other or present on the same hex. Only after some time I found a “button” which brings me directly back. I Had to close the app completely and reopen it to get to the menu. once you start a game, there is no obvious to get back to the menu. After a while we think we figured it out, but it stays a guessing game. It took me quite some time to guess which colour stands for which resource. To the developers, please see those suggestions as direct input to make a well balanced and great application out of this! - there is no info about what is what or how this interface works. This app deserves 5 stars, once some important things are fixed and functional. Otherwise, the interface is slick and maybe I’d pay for the extra features if the free ones were a little better. I just want to generate a quick, fair map that we can use to quickly set up the board and get to playing without having to spend a half hour worrying about it being unbalanced. The map also resets when you switch from portrait to landscape view. And even without the option to have reds together, I see reds together. Also, I see most of the time that the resources are grouped together pretty heavily (all the wood in one section of the board, etc). Most of the time, we try to configure the border pieces with the ports in the locations indicated on the map, but there’s just no way to do it, so we just use the default 1-1, 2-2, etc. This way, you could tell which order to place the pieces. It would be useful if the ports were grouped together the way the physical board pieces are. I am having trouble with figuring out how to set up the ports the way the generated map calls it out.
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